(Here’s the Excel file of the above graphic if you want to use it as a template.)Īssembling a list like this is an intensely personal exercise, and one that really makes you think about how your class operates. Click Attention are things you should keep handy for clicking, but don’t need keybound. Poneria at Fel Concentration has been brainstorming about the 5×2 project for warlocks, and has some great suggestions in there about distinguishing between group and solo play (and using macros to save space.) I took a different approach in my own attempt, trying to minimize the use of macros and provide a set of keybinds that would be consistent across different specs, to minimize muscle memory problems when switching:įor reference, entries marked with an asterisk (*) are castsequence macros, either set to reset before the first spell comes off CD (like Haunt/Drain Life), simple quick reset castsequence macros (like Bane of Doom/Curse of the Elements, both with long durations) or a pet ability macro. What do you absolutely need to play? What are your rotational abilities, what are your situational abilities, and what are the top 11? What would you have ready and available to click, but not necessarily keybound? While Mat’s project is geared towards disabled gamers, this shares a common theme with most accessibility initiatives in that this has a lot of value for everyone, disabled or not. How can you cut away all the unnecessary spells so a disabled player can play, in a variety of situations? If you have only 11 buttons, how would you set them up? What would be critical to include for combat, what can you leave out? The idea is a great one, and related to Ghostcrawler’s post. Initiative to help disabled WoW players break down each class and spec into 5 buttons + 1 modifier key and a middle mouse click I was really intrigued by an idea that Mat McCurley tossed out on Twitter: In fact, I’d argue that having cluttered bars is a sign that I’m not really competent with the character – certainly that I’m not organized with them. Druid, Death Knight, Rogue, Priest: they have bars full of abilities that I probably don’t need to use to be competent on the character. I look at the action bars of many of my alts, and I see all these shiny buttons which are useful and I should have ready to press because buttons make me kick ass – and then I wonder why I can’t find the right ability to be effective. For the new or returning player, it just becomes incomprehensible. So when do we cross over from having “enough” cool abilities to “too many” cool abilities? The depth that comes from lots and lots of content can feel cool to a veteran player, but even for them, the intended role and nuance of every ability can become blurred. There was a bit at the very end that resonated with many of the problems I’ve had with old alts in Cataclysm, where they feel unfamiliar and strange. I was thinking a lot about my Druid when I read Ghostcrawler’s recent post, Number of Abilities, where he talks about how developers consider abilities and their place in a spec, and balancing abilities to keep play interesting without being overwhelming. (Please don’t hurt me if I tell you she’s in her Resto spec.) Look at that Druid UI and the keybinds – can you even guess what spec she is? It’s not that a Druid is more complicated than other classes I play well – Warlock and Warrior, if you’re keeping track at home – it’s that there are too many options, too many things to take in if you only play it very occasionally, and that I haven’t figured out how to organize abilities in a way that makes sense to me. Mangle spam, maybe? Swipe and Maul? Rejuv and Lifebloom? What am I supposed to use to do things? Why do I have so many heals, so many melee attacks, so many different interesting things to cast? And shapeshifting? I have to remember to shapeshift, where are those buttons? Honest to goodness panic sets in as I try to figure out what it is I’m supposed to use.Īfter about 15 minutes of flailing away at something, anything, I’ll switch to a different character, and I inevitably wonder – how on earth did I ever get this character to level 70? I’ve been a bear, I’ve been a cat, I’ve been a tree – but if you ask me how to play a Druid, I couldn’t tell you what works and what doesn’t. Whenever I log in to her, I’m overwhelmed by the options presented to me.
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